OSC
The Renoise API allows you to create sockets and provides tools to send and receive Open Sound Control (OSC) data. This enables you to connect your tools to other OSC servers and clients, offering an alternative to MIDI for controlling and interacting with devices like a monome.
See the renoise.Osc
and renoise.Socket
APIs for more details.
note
Using TCP instead of UDP as the socket protocol would likely require manual SLIP encoding/decoding of OSC message data. This is not handled automatically, so the examples below will only work with UDP servers/clients.
OSC Server (Receiving OSC)
This example creates a UDP server that listens for OSC messages on port 8008.
-- Create some shortcuts
local OscMessage = renoise.Osc.Message
local OscBundle = renoise.Osc.Bundle
-- Open a socket connection to listen for messages
local server, socket_error = renoise.Socket.create_server(
"localhost", 8008, renoise.Socket.PROTOCOL_UDP)
if (socket_error) then
renoise.app():show_warning(("Failed to start the " ..
"OSC server. Error: '%s'"):format(socket_error))
return
end
server:run {
socket_message = function(socket, data)
-- Decode the binary data to an OSC message or bundle
local message_or_bundle, osc_error = renoise.Osc.from_binary_data(data)
-- Show what we've got
if (message_or_bundle) then
if (type(message_or_bundle) == "Message") then
print(("Got OSC message: '%s'"):format(tostring(message_or_bundle)))
elseif (type(message_or_bundle) == "Bundle") then
print(("Got OSC bundle: '%s'"):format(tostring(message_or_bundle)))
end
-- Send a reply back to the client
local reply_message = OscMessage("/renoise/reply", {
{ tag = "s", value = "Thank you for the message!" }
})
socket:send(reply_message:to_binary_data())
else
print(("Got invalid OSC data, or data which is not " ..
"OSC data at all. Error: '%s'"):format(osc_error))
end
end
}
-- To shut down the server at any time, call:
-- server:close()
OSC Client (Sending OSC)
This example creates a UDP client to send OSC messages to a server on port 8008.
-- Create some shortcuts
local OscMessage = renoise.Osc.Message
local OscBundle = renoise.Osc.Bundle
-- Create a client to send messages to the server
local client, socket_error = renoise.Socket.create_client(
"localhost", 8008, renoise.Socket.PROTOCOL_UDP)
if (socket_error) then
renoise.app():show_warning(("Failed to start the " ..
"OSC client. Error: '%s'"):format(socket_error))
return
end
-- Construct and send a simple message
client:send(
OscMessage("/transport/start"):to_binary_data()
)
-- Construct and send a message with arguments
client:send(
OscMessage("/transport/bpm", {
{ tag = "f", value = 127.5 }
}):to_binary_data()
)
-- Construct and send a bundle of messages
local message1 = OscMessage("/some/message")
local message2 = OscMessage("/another/one", {
{ tag = "b", value = "with some blob data" },
{ tag = "s", value = "and a string" }
})
client:send(
OscBundle(os.clock(), { message1, message2 }):to_binary_data()
)
-- Close the client when done
client:close()