renoise.Views.Bitmap
Draws a bitmap, or a draws a bitmap which acts like a button (as soon as a notifier is specified). The notifier is called when clicking the mouse somewhere on the bitmap. When using a re-colorable style (see 'mode'), the bitmap is automatically recolored to match the current theme's colors. Mouse hover is also enabled when notifiers are present, to show that the bitmap can be clicked.
* *** + * / \ +---+ | O | o +---+ | ||||||||||||
Properties
mode : BitmapMode
Setup how the bitmap should be drawn, recolored. Available modes are:
bitmap : BitmapPath
Supported bitmap file formats are *.bmp, *.png or *.tif (no transparency).
active : ControlActive
Instead of making a control invisible, you can also make it inactive. Deactivated controls will still be shown, and will still show their currently assigned values, but will not allow changes. Most controls will display as "grayed out" to visualize the deactivated state.
midi_mapping : ControlMidiMappingString
When set, the control will be highlighted when Renoise's MIDI mapping dialog is open. When clicked, it selects the specified string as a MIDI mapping target action. This target acton can either be one of the globally available mappings in Renoise, or those that were created by the tool itself. Target strings are not verified. When they point to nothing, the mapped MIDI message will do nothing and no error is fired.
visible : ViewVisibility
Set visible to false to hide a view (make it invisible without removing it). Please note that view.visible will also return false when any of its parents are invisible (when its implicitly invisible).
- Default: true
width : ViewDimension
The dimensions of a view has to be larger than 0. For nested views you can also specify relative size for example
vb:text { width = "80%"}
. The percentage values are relative to the view's parent size and will automatically update on size changes.
height : ViewDimension
The dimensions of a view has to be larger than 0. For nested views you can also specify relative size for example
vb:text { width = "80%"}
. The percentage values are relative to the view's parent size and will automatically update on size changes.
tooltip : ViewTooltip
A tooltip text that should be shown for this view on mouse hover.
- Default: "" (no tip will be shown)
views : renoise.Views.View
[]
READ-ONLY Empty for all controls, for layout views this contains the layout child views in the order they got added
Functions
add_notifier(self, notifier : NotifierFunction
)
Add mouse click notifier
remove_notifier(self, notifier : NotifierFunction
)
Remove mouse click notifier
add_child(self, child : renoise.Views.View
)
Add a new child view to this view.
remove_child(self, child : renoise.Views.View
)
Remove a child view from this view.
Local Aliases
BitmapImagePath
You can load an image from your tool's directory, or use one from Renoise's built-in icons.
- For the built-in icons, use "Icons/ArrowRight.bmp"
- For custom images, use a path relative to your tool's root folder.
For example "Images/MyBitmap.bmp" will load the image from "com.me.MyTool.xrnx/Images/MyBitmap.bmp".
If your custom path matches a built-in icon's (like "Icons/ArrowRight.bmp"), your image will be loaded instead of the one from Renoise.If you want to support high DPI UI scaling with your bitmaps like the built-in Icons, include high resolution versions with their filenames ending with "@4x"
The following rules will be used when loading bitmaps
- When UI scaling is 100%, only the base bitmaps are used.
- When UI scaling is 125%, the base bitmaps are used, except if there is a
BitmapName@x1.25.bmp
variant.- For all other UI scaling > 125% the "@4x" variants are used and downscaled as needed, except when there is an exact match for the current UI scaling factor (e.g.
BitmapName@1.5x.bmp
for 150%)
BitmapMode
"body_color"
| "button_color"
| "main_color"
| "plain"
| "transparent"
-- Setup how the bitmap should be drawn, recolored. Available modes are: BitmapMode: | "plain" -- bitmap is drawn as is, no recoloring is done (Default) | "transparent" -- same as plain, but black pixels will be fully transparent | "button_color" -- recolor the bitmap, using the theme's button color | "body_color" -- same as 'button_back' but with body text/back color | "main_color" -- same as 'button_back' but with main text/back colors
BitmapPath
Supported bitmap file formats are *.bmp, *.png or *.tif (no transparency).
ControlActive
Instead of making a control invisible, you can also make it inactive. Deactivated controls will still be shown, and will still show their currently assigned values, but will not allow changes. Most controls will display as "grayed out" to visualize the deactivated state.
ControlMidiMappingString
When set, the control will be highlighted when Renoise's MIDI mapping dialog is open. When clicked, it selects the specified string as a MIDI mapping target action. This target acton can either be one of the globally available mappings in Renoise, or those that were created by the tool itself. Target strings are not verified. When they point to nothing, the mapped MIDI message will do nothing and no error is fired.
NotifierFunction
fun()
ViewDimension
The dimensions of a view has to be larger than 0. For nested views you can also specify relative size for example
vb:text { width = "80%"}
. The percentage values are relative to the view's parent size and will automatically update on size changes.
ViewTooltip
A tooltip text that should be shown for this view on mouse hover.
- Default: "" (no tip will be shown)
ViewVisibility
Set visible to false to hide a view (make it invisible without removing it). Please note that view.visible will also return false when any of its parents are invisible (when its implicitly invisible).
- Default: true