renoise.Views.Button

A simple button that calls a custom notifier function when clicked. Supports text or bitmap labels.

 +--------+
 | Button |
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Properties

active : ControlActive

Instead of making a control invisible, you can also make it inactive. Deactivated controls will still be shown, and will still show their currently assigned values, but will not allow changes. Most controls will display as "grayed out" to visualize the deactivated state.

bitmap : ButtonBitmapPath

If set, existing text is removed and the loaded image is displayed instead. Supported bitmap file formats are ".bmp", ".png" and ".tiff". Colors in bitmaps will be overridden by the button's theme color, using black as the transparent color for BMPs and TIFFS, and the alpha channel for PNGs. All other colors are mapped to the theme color according to their grey value, so plain white is the target theme color, and all other colors blend into the button's background color of the theme.

color : ButtonColor

When set, the unpressed button's background will be drawn in the specified color. A text color is automatically selected unless explicitly set, to make sure it's always visible. Set color {0,0,0} to enable the theme colors for the button again.

height : ViewDimension

The dimensions of a view has to be larger than 0. For nested views you can also specify relative size for example vb:text { width = "80%"}. The percentage values are relative to the view's parent size and will automatically update on size changes.

midi_mapping : ControlMidiMappingString

When set, the control will be highlighted when Renoise's MIDI mapping dialog is open. When clicked, it selects the specified string as a MIDI mapping target action. This target acton can either be one of the globally available mappings in Renoise, or those that were created by the tool itself. Target strings are not verified. When they point to nothing, the mapped MIDI message will do nothing and no error is fired.

text : ButtonLabel

The text label of the button

  • Default: ""

tooltip : ViewTooltip

A tooltip text that should be shown for this view on mouse hover.

  • Default: "" (no tip will be shown)

views : renoise.Views.View[]

READ-ONLY Empty for all controls, for layout views this contains the layout child views in the order they got added

visible : ViewVisibility

Set visible to false to hide a view (make it invisible without removing it). Please note that view.visible will also return false when any of its parents are invisible (when its implicitly invisible).

  • Default: true

width : ViewDimension

The dimensions of a view has to be larger than 0. For nested views you can also specify relative size for example vb:text { width = "80%"}. The percentage values are relative to the view's parent size and will automatically update on size changes.


Functions

add_child(self, child : renoise.Views.View)

Add a new child view to this view.

add_pressed_notifier(self, notifier : NotifierFunction)

Add/remove button hit/release notifier functions. When a "pressed" notifier is set, the release notifier is guaranteed to be called as soon as the mouse is released, either over your button or anywhere else. When a "release" notifier is set, it is only called when the mouse button is pressed !and! released over your button.

add_released_notifier(self, notifier : NotifierFunction)

remove_child(self, child : renoise.Views.View)

Remove a child view from this view.

remove_pressed_notifier(self, notifier : NotifierFunction)

remove_released_notifier(self, notifier : NotifierFunction)


Local Aliases

BitmapImagePath

string

You can load an image from your tool's directory, or use one from Renoise's built-in icons.

  • For the built-in icons, use "Icons/ArrowRight.bmp"
  • For custom images, use a path relative to your tool's root folder.

For example "Images/MyBitmap.bmp" will load the image from "com.me.MyTool.xrnx/Images/MyBitmap.bmp".
If your custom path matches a built-in icon's (like "Icons/ArrowRight.bmp"), your image will be loaded instead of the one from Renoise.

If you want to support high DPI UI scaling with your bitmaps like the built-in Icons, include high resolution versions with their filenames ending with "@4x"
The following rules will be used when loading bitmaps

  • When UI scaling is 100%, only the base bitmaps are used.
  • When UI scaling is 125%, the base bitmaps are used, except if there is a BitmapName@x1.25.bmp variant.
  • For all other UI scaling > 125% the "@4x" variants are used and downscaled as needed, except when there is an exact match for the current UI scaling factor (e.g. BitmapName@1.5x.bmp for 150%)

ButtonBitmapPath

BitmapImagePath

If set, existing text is removed and the loaded image is displayed instead. Supported bitmap file formats are ".bmp", ".png" and ".tiff". Colors in bitmaps will be overridden by the button's theme color, using black as the transparent color for BMPs and TIFFS, and the alpha channel for PNGs. All other colors are mapped to the theme color according to their grey value, so plain white is the target theme color, and all other colors blend into the button's background color of the theme.

ButtonColor

RGBColor

When set, the unpressed button's background will be drawn in the specified color. A text color is automatically selected unless explicitly set, to make sure it's always visible. Set color {0,0,0} to enable the theme colors for the button again.

ButtonLabel

string

The text label of the button

  • Default: ""

ControlActive

boolean

Instead of making a control invisible, you can also make it inactive. Deactivated controls will still be shown, and will still show their currently assigned values, but will not allow changes. Most controls will display as "grayed out" to visualize the deactivated state.

ControlMidiMappingString

string

When set, the control will be highlighted when Renoise's MIDI mapping dialog is open. When clicked, it selects the specified string as a MIDI mapping target action. This target acton can either be one of the globally available mappings in Renoise, or those that were created by the tool itself. Target strings are not verified. When they point to nothing, the mapped MIDI message will do nothing and no error is fired.

NotifierFunction

fun()

RGBColor

{ 1 : integer, 2 : integer, 3 : integer }

A table of 3 bytes (ranging from 0 to 255) representing the red, green and blue channels of a color. {0xFF, 0xFF, 0xFF} is white {165, 73, 35} is the red from the Renoise logo

ViewDimension

string | integer

The dimensions of a view has to be larger than 0. For nested views you can also specify relative size for example vb:text { width = "80%"}. The percentage values are relative to the view's parent size and will automatically update on size changes.

ViewTooltip

string

A tooltip text that should be shown for this view on mouse hover.

  • Default: "" (no tip will be shown)

ViewVisibility

boolean

Set visible to false to hide a view (make it invisible without removing it). Please note that view.visible will also return false when any of its parents are invisible (when its implicitly invisible).

  • Default: true