renoise.Socket.SocketClient

A SocketClient can connect to other socket servers and send and receive data from them on request. Connections to a server can not change, they are specified when constructing a client. You can not reconnect a client; create a new client instance instead.

Socket clients in Renoise do block with timeouts to receive messages, and assume that you only expect a response from a server after having sent something to it (i.e.: GET HTTP). To constantly poll a connection to a server, for example in idle timers, specify a timeout of 0 in "receive(message, 0)". This will only check if there are any pending messages from the server and read them. If there are no pending messages it will not block or timeout.


Properties

is_open : boolean

READ-ONLY Returns true when the socket object is valid and connected. Sockets can manually be closed (see socket:close()). Client sockets can also actively be closed/refused by the server. In this case the client:receive() calls will fail and return an error.

local_address : string

READ-ONLY The socket's resolved local address (for example "127.0.0.1" when a socket is bound to "localhost")

local_port : integer

READ-ONLY The socket's local port number, as specified when instantiated.

peer_address : string

READ-ONLY Address of the socket's peer, the socket address this client is connected to.

peer_port : integer

READ-ONLY Port of the socket's peer, the socket this client is connected to.


Functions

close(self)

Closes the socket connection and releases all resources. This will make the socket useless, so any properties, calls to the socket will result in errors. Can be useful to explicitly release a connection without waiting for the dead object to be garbage collected, or if you want to actively refuse a connection.

send(self, message : string)

->success : boolean, error : string?

Send a message string (or OSC messages or bundles) to the connected server. When sending fails, "success" return value will be false and "error_message" is set, describing the error in a human readable format. NB: when using TCP instead of UDP as protocol for OSC messages, !no! SLIP encoding and no size prefixing of the passed OSC data will be done here. So, when necessary, do this manually by your own please.

receive(self, mode : SocketReceiveMode, timeout_ms : number)

->success : boolean?, error : string?

Receive a message string from the the connected server with the given timeout in milliseconds. Mode can be one of "*line", "*all" or a number > 0, like Lua's io.read. \param timeout can be 0, which is useful for receive("*all"). This will only check and read pending data from the sockets queue.

  • mode "*line": Will receive new data from the server or flush pending data that makes up a "line": a string that ends with a newline. remaining data is kept buffered for upcoming receive calls and any kind of newlines are supported. The returned line will not contain the newline characters.

  • mode "*all": Reads all pending data from the peer socket and also flushes internal buffers from previous receive line/byte calls (when present). This will NOT read the entire requested content, but only the current buffer that is queued for the local socket from the peer. To read an entire HTTP page or file you may have to call receive("*all") multiple times until you got all you expect to get.

  • mode "number > 0": Tries reading \param NumberOfBytes of data from the peer. Note that the timeout may be applied more than once, if more than one socket read is needed to receive the requested block.

When receiving fails or times-out, the returned message will be nil and error_message is set. The error message is "timeout" on timeouts, "disconnected" when the server actively refused/disconnected your client. Any other errors are system dependent, and should only be used for display purposes.

Once you get an error from receive, and this error is not a "timeout", the socket will already be closed and thus must be recreated in order to retry communication with the server. Any attempt to use a closed socket will fire a runtime error.

mode:
    | "*line"
    | "*all"

Local Aliases

SocketReceiveMode

integer | "*all" | "*line"

SocketReceiveMode:
    | "*line"
    | "*all"